About
Technical direction, procedural content, and the tooling in between.
proficiency
| Tool | Level |
|---|---|
| Houdini | Advanced |
| VEX | Intermediate-Advanced |
| Python | Advanced |
| PowerShell | Advanced |
| Go | Intermediate |
| C | Intermediate |
| TouchDesigner | Intermediate |
| Three.js / WebGL | Intermediate |
| Perforce | Familiar |
| Unreal | Familiar |
tools built
- A bridge that drives a live Houdini session over a local socket so scenes can be built and inspected programmatically
- An API introspection helper that asks a real Houdini what a call is actually named before code is written against it
- A scene cataloguer: one bounded process per file producing a thumbnail and a structured summary
- A model splitter that turns a single merged mesh into individually addressable named parts using its vertex colours
- A media pipeline where dropping files in a folder publishes them to this site with no code change
- Two Android games in C11/raylib with headless, unit-testable game logic