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Maya
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About

After graduating school in 2015 I have mainly been working in the vr industry. from 2021-2022 I was working in Xr at Zerosapce in nyc.

Almost all of the my work is in houdini making generative models, and the rest is sculpting in zbrush. I have experience in most workflows in ue5 but specialize in porting bespoke houdini assets and vfx into unreal.

 

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