After graduating school in 2015 I have mainly been working in the vr industry. from 2021-2022 I was working in Xr at Zerosapce in nyc.
Almost all of the my work is in houdini making generative models, and the rest is sculpting in zbrush. I have experience in most workflows in ue5 but specialize in porting bespoke houdini assets and vfx into unreal.